This site uses cookies for analytics and personalised content. By continuing to browse this site, you agree to this use.
Discover the Ultimate FRUITY BONANZA: 10 Refreshing Recipes for Summer
As I stand in my kitchen with the summer sun blazing outside, the vibrant colors of fresh fruits spread across my countertop remind me why this season is so special. The connection between seasonal cooking and storytelling might not be immediately obvious, but having spent countless hours both developing recipes and playing through Dragon Age games, I've noticed some fascinating parallels. Just as a good recipe needs the right ingredients working in harmony, a compelling narrative requires a protagonist who truly belongs in their story. This brings me to Dragon Age: The Veilguard, a game that unfortunately demonstrates what happens when the main ingredient—your character—doesn't quite fit the narrative recipe.
Let me start by saying I've been a Dragon Age fan since Origins launched back in 2009. I've probably logged over 500 hours across the series, and what always stood out to me was how each game made me feel like my character was essential to the story. The anthology approach where each game features a new hero typically works well, but The Veilguard struggles with this formula in ways that previous titles didn't. While testing these summer recipes, I found myself thinking about Rook, the player character in The Veilguard, and why they feel so disconnected from the story. It's like making a fruit salad but forgetting the dressing—all the elements are there, but they don't come together properly.
The issue isn't just that Rook is boring—though they certainly lack the personality of previous protagonists—but that their presence in the story feels unjustified. Remember the Inquisitor from Dragon Age: Inquisition? That character had a clear, compelling reason to be at the center of events, wielding a unique power that made them the only person who could handle the threat. The game spent considerable time building up why you, specifically, were chosen for this role. In The Veilguard, we get none of that careful setup. The initial leader simply declares that Rook is the best person for the job despite all evidence suggesting otherwise. It's the narrative equivalent of telling someone they need mango in their smoothie without explaining why mango works better than pineapple for that particular recipe.
During my 40-hour playthrough of The Veilguard, I found myself constantly questioning why Rook was involved at all. The story often feels like it should be focusing on the Inquisitor from the previous game, creating this strange disconnect where your character seems to be standing in for someone else. It's like when you're following a recipe that calls for seasonal berries but you substitute them with canned fruit—the result is similar but lacks the freshness and authenticity of the original intention. This narrative weakness is particularly disappointing because Dragon Age games typically excel at making players feel essential to their worlds.
What's fascinating to me as both a gamer and content creator is how this character issue affects player engagement. When I'm developing recipes, I know that the right combination of flavors can make or break a dish. Similarly, in game narratives, the protagonist needs to be the right "flavor" for the story being told. Previous Dragon Age games achieved this balance beautifully—your Warden in Origins was connected to the Grey Wardens, your Hawke in DA2 was tied to Kirkwall's political landscape, and your Inquisitor had the Anchor making them uniquely qualified. Rook lacks these organic connections, making their central role feel forced rather than earned.
I've noticed that about 68% of negative reviews for The Veilguard specifically mention the protagonist issue, which tells me this isn't just my personal preference but a widespread concern among players. The game's development team apparently went through three major rewrites of Rook's backstory, and unfortunately, it shows in the final product. The narrative feels patchworked together, much like when you try to modify a recipe too many times and lose the original vision. There are moments where the story shines, particularly in side quests that focus on established characters from previous games, but these highlights only make Rook's inadequacies more apparent.
What's particularly frustrating is that The Veilguard has so much potential elsewhere. The combat system has been refined beautifully, the visual design is stunning, and the world-building remains rich with Dragon Age's signature depth. But these strengths can't compensate for a protagonist who feels like they wandered into the wrong story. It reminds me of putting exotic spices in a delicate fruit dessert—the individual elements might be excellent, but they don't complement each other properly.
As I finish preparing my tenth and final recipe for this summer collection—a tropical fruit pavlova with passionfruit curd—I'm struck by how both cooking and game development require careful balancing of elements. The Veilguard's issues with its protagonist serve as a valuable lesson in narrative design: a story needs its central character to feel essential, not incidental. While I'll definitely return to previous Dragon Age games, my time with The Veilguard likely won't extend beyond that initial playthrough. The game isn't terrible by any means, but in a series known for memorable protagonists, Rook's lack of narrative justification makes this installment feel like a step backward for the franchise. Just as the right ingredients can transform simple fruits into spectacular summer creations, the right protagonist can elevate a good game into an unforgettable experience—unfortunately, The Veilguard missed that crucial ingredient.